![]() Here you can see that if I use FBX export the exact same blend file, all the NLA animations show up fine in Unity: Related stackexchange post explaining how to fix this manually but I couldn't understand half the things it asked me to do: ![]() Since it hinders the adoption of glTF and it's been open for two years, I think this should be considered a bug not an enhancement. ![]() The file exports to FBX correctly with all animations intact, so the issue clearly lies with the glTF exporter. (If it would be helpful for debugging, I could try to share the blend file.) I confirmed this by opening up the resulting glTF file and there's only one item in the "animations" array. It looks like this blend file does use NLA track, but only one animation is being exported. ![]() ![]() Here you can see an example file with all the actions: I'm trying to help a user export content to glTF and they are hitting a wall. ![]()
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